Wings are "try getters" which mean they must have many
skills. For example, wingers need genuine speed but also need
a change of pace and/or are built like a battering ram. Learn
how to preserve space, pull defenders in and then swerve to beat
the defender
GENERAL. Chosen for flair, speed,
elusiveness as attacking qualities but must be reliable in defence
and be able to kick and to deal with opposition kicks. Work rate
is important in the modern game - the wing must go looking for
the ball if it doesn't come to them. Wingers should be able to
read the game and anticipate "what happens next".
ATTACK. The winger should have
excellent hadling skills, should be able to beat opponents using
speed, change of pace, evasion, handoff. Be able to keep the ball
alive by either taking a tackle and passing the ball to a supporting
player or staying on his feet as long as possible or by initiating
a counter attack with his other wing and/or full back. The winger
should have excellent ball retention skills on contact and have
contributed fully to ruck/maul/tackle situations.
DEFENCE. Defensively, from the
scrum and lineout the open side wing may stand wide and deep to
ensure that if the opposition kick diagonally he will be able
to gather the kick more easily; however, once the ball has gone
through the attacking fly half's hands, he must rapidly move forward
to be in a position to tackle in conjunction with his outside
centre. Alternatively, the open side wing could operate flat with
his centres from the beginning. As a blind-side wing he must understand
his role in conjunction with has own back row and scrum half when
defending in the 22 metre area and be prepared to cover across
field if the attack goes open.
RECEIVING. Wings should be able
to field a variety of diagonal, high or grubber kicks.
KICKING. To deal with the opposition's
kicks by kicking clear to touch, by kicking long into opposition
territory or by initiating a counter attack with the No.15 and/or
the other wing/centres.